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游戏策划必读书籍

发布时间:2020-10-25 05:46:06 浏览数:

  游戏设计师必读的79本书

  1. 游戏设计的艺术

  |The Art of Game Design: A Book of Lenses|Jesse Schell

  2. 快乐之道

  |A Theory of Fun for Game Design|Raph Koster

  3. 设计心理学

  |The Design of Everyday Things|Donald A. Norman

  4. 玩法规则:游戏设计基础

  |Rules of Play: Game Design Fundamentals|Katie Salen

  5. 现实破碎:为何游戏让我们更好以及游戏如何改变世界

  |Reality Is Broken: Why Games Make Us Better and How They Can Change the World|Jane McGonigal

  6. 心流:完美体验心理学

  |Flow: The Psychology of Optimal Experience|Mihaly Csikszentmihalyi

  7. 神经浪游者

  |Neuromancer|William Gibson

  8. DOOM启世录:两个家伙是如何创造一个帝国并改变流行文化

  |Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture|David Kushner

  9. 游戏感:游戏设计师的虚拟感觉指南

  |Game Feel: A Game Designers Guide to Virtual Sensation|Steve Swink

  10. 游戏设计师的挑战

  |Challenges for Game Designers|Brenda Brathwaite

  11. 安德的游戏

  |Enders Game|Orson Scott Card

  12. 珀迪街车站

  |Perdido Street Station|China Miville

  13. 加命:游戏为什么重要

  |Extra Lives: Why Video Games Matter|Tom Bissell

  14. Rise of the Videogame Zinesters

  |How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form|Anna Anthropy

  15. 说服游戏:视频游戏的表达力量

  |Persuasive Games: The Expressive Power of Videogames|Ian Bogost

  16. 游戏特征

  |Characteristics of Games|George Skaff Elias

  17. 游戏玩家

  |The Player of Games|Iain M. Banks

  18. 模式语言:城镇,建筑和结构

  |A Pattern Language: Towns, Buildings, Construction|Christopher W. Alexander

  19. 引爆点:小事物如何牵动大改变

  |The Tipping Point: How Little Things Can Make a Big Difference|Malcolm Gladwell

  20. 城市的图像

  |The Image of the City|Kevin Lynch

  21. 世界尽头与冷酷仙境

  |Hard-Boiled Wonderland and the End of the World|村上春树/Haruki Murakami

  22. 千面英雄

  |The Hero With a Thousand Faces|Joseph Campbell

  23. 免费:激进价格的未来

  |Free: The Future of a Radical Price|Chris Anderson

  24. 游戏的人:文化视角下的游戏研究

  |Homo Ludens: A Study of the Play-Element in Culture|Johan Huizinga

  25. 蝗虫:游戏,生命和乌托邦

  |The Grasshopper: Games, Life and Utopia|Bernard Suits

  26. 克里斯克劳福德谈游戏设计

  |Chris Crawford on Game Design | Chris Crawford

  27. 游戏设计的100项原则

  |100 Principles of Game Design|Wendy Despain

  28. 尽兴游戏:一部玩家哲学

  |The Well-Played Game: A Players Philosophy|Bernie DeKoven

  29. 枪炮,病菌与钢铁:人类社会的命运

  |Guns, Germs, and Steel: The Fates of Human Societies|Jared Diamond

  30. 游戏设计词汇表:探索优秀游戏设计的基础原则

  |A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design|Anna Anthropy

  31. 电脑游戏设计的艺术

  |The Art Of Computer Game Design|Chris Crawford

  32. 单元运转:电子游戏批判

  |Unit Operations: An Approach to Videogame Criticism|Ian Bogost

  33. 光束竞逐:雅达利视频电脑系统

  |Racing the Beam: The Atari Video Computer System|Nick Montfort

  34. 地下城与梦想

  |Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic|Brad King

  35. 半衰期2:提升标杆

  |Half-Life 2: Raising the Bar|David Hodgson

  36. 设计虚拟世界

  |Designing Virtual Worlds|Richard Bartle

  37. 第一人称:作为故事、表演和游戏的新媒体

  |First Person: New Media as Story, Performance, and Game|Noah Wardrip-Fruin

  38. 游戏设计Sketchup入门指南

  |Google Sketchup for Game Design: Beginners Guide|Robin de Jongh

  39. 视频游戏写作和设计终极指南

  |The Ultimate Guide to Video Game Writing and Design|Flint Dille

  40. 虚拟现实的革命科技:电脑生成的人工世界以及它承诺将要变革的社会

  |Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds-And How It Promises to Transform Society|Howard Rheingold

  41. 图像标志:塑造现代图像设计的视觉大师

  |Graphic Icons: Visionaries Who Shaped Modern Graphic Design|John Clifford

  42. 建筑乐趣的本源

  |Origins of Architectural Pleasure|Grant Hildebrand

  43. 可能的世界,人工智能,及叙事理论

  |Possible Worlds, Artificial Intelligence, and Narrative Theory|Marie-Laure Ryan

  44. 游戏设计的艺术配套棱镜卡牌

  |The Art of Game Design: A Deck of Lenses|Jesse Schell

  45. 狗头人桌游设计指南

  |The Kobold Guide to Board Game Design|Mike Selinker

  46. 设计游戏:创造体验指南

  |Designing Games: A Guide to Engineering Experiences|Tynan Sylvester

  47. 反欺骗的艺术

  |The Art of Deception: Controlling the Human Element of Security|Kevin D. Mitnick

  48. 日本禅园的秘密教学:设计原则与美学价值

  |Secret Teachings in the Art of Japanese Gardens: Design Principles, Aesthetic Values|David A. Slawson

  49. 机械时代末期的欲望与科技之战

  |The War of Desire and Technology at the Close of the Mechanical Age|Allucqure Rosanne Stone

  50. 粘合游戏

  |Glued to Games: How Video Games Draw Us in and Hold Us Spellbound|Scott Rigby

  51. 日本游戏开发者秘闻,卷1

  |The Untold History of Japanese Game Developers: Volume 1|John Szczepaniak

  52. Impro

  |Keith Johnstone

  53. 故事形态学

  |Morphology of the Folktale|Vladimir Propp

  54. 皮卡丘全球冒险

  |Pikachus Global Adventure: The Rise and Fall of Pokmon|Joseph Tobin

  55. 像建筑师一样思考

  |Think Like an Architect|Hal Box

  56. 玻璃球游戏

  |The Glass Bead Game|Hermann Hesse

  57. 日本游戏开发者秘闻,卷2

  |The Untold History of Japanese Game Developers: Volume 2|John Szczepaniak

  58. 文化融合:新旧媒体的冲撞

  |Convergence Culture: Where Old and New Media Collide|Henry Jenkins

  59. 停下来听一听:南北暴雪传奇

  |Stay Awhile and Listen : How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire|David L. Craddock

  60. 理解漫画:无形的艺术

  |Understanding Comics: The Invisible Art|Scott McCloud

  61. 长尾

  |The Long Tail: Why the Future of Business is Selling Less of More|Chris Anderson

  62. 游戏开发者评论集合

  |Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black White, Age of Empire, and Other Top-Selling Games|Austin Grossman

  63. 杜尔困境:成功的痛苦以及接下来怎么办

  |Doers Dilemma - Why Achievers Suffer And What To Do About It|Tom E. Jones

  64. 星际迷航诞生记

  |The Making of Star Trek|Stephen E. Whitfield

  65. 创造的习惯:学会并终身运用

  |The Creative Habit: Learn It and Use It for Life|Twyla Tharp

  66. 怎样读人如读书

  |How to Read a Person Like a Book|Gerard I. Nierenberg

  67. 休闲游戏设计:为所有人设计游戏

  |Casual Game Design: Designing Play for the Gamer in All of Us|Gregory Trefry

  68. 作家之路:作家的神话结构

  |The Writers Journey: Mythic Structure for Writers|Christopher Vogler

  69. 鬼魅地图:伦敦大瘟疫的故事,以及它如何改变了科学、城市和现代世界

  |The Ghost Map: The Story of Londons Most Terrifying Epidemic - and How It Changed Science, Cities, and the Modern World|Steven Johnson

  70. 视觉时光机器:500年间历史、艺术和科学的100样特别设计

  |The Visual Time Traveller: 500 Years of History, Art and Science in 100 Unique Designs|Alison Hackett

  71. 自然的计算之美:分形、混沌、复杂体系和适应

  |The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation|Gary William Flake

  72. 生物学的数学模型

  |Mathematical Models in Biology|Leah Edelstein-Keshet

  73. 数字叙事:互动娱乐创意指南

  |Digital Storytelling: A Creators Guide to Interactive Entertainment|Carolyn Handler Miller

  74. 看不见的城市

  |Invisible Cities|Italo Calvino

  75. 人、玩和游戏

  |Man, Play and Games|Roger Caillois

  76. 第三人称:创作和探索广阔叙事

  |Third Person: Authoring and Exploring Vast Narratives|Pat Harrigan

  77. 游戏研究入门:文化与游戏

  |An Introduction to Game Studies: Games in Culture|Frans Myr

  78. 情感设计:为什么我们会爱(或恨)日常之物

  |Emotional Design: Why We Love (or Hate) Everyday Things|Donald A. Norman

  79. 游戏设计基础

  |Fundamentals of Game Design|Ernest Adams

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